![]() Cloud to Cloud Sync between any combinations of systems (Google, Microsoft etc).Help needed with icl0ne / unreal / lip-sync Hi, I am looking for someone to show me how to add the Oculus Lipsinc SDK (ovrlipsync) Blueprint to a custom character, that will run with a character created in icl0ne using Unreal live link.Click Open Editor then press Create New Animation, choose Audio Sync, name it whatever you want, press save. After that insert Audio Clip and then press Add. Select an object that has blendshape / skinned mesh renderer on it.With Tenor, maker of GIF Keyboard, add popular Lipsync animated GIFs to your conversations.Then in the avatar descriptor when I auto detect the lip sync it goes to "Jaw Flap blend shape" which is strange and when I select "jaw flap bone", select the jaw bone and then import the character to VRchat, the character. When added to unity all seems fine and when I go into muscle and settings I can open and close the jaw using that slider. ![]()
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